Roadmap
Q1 — Key Development Areas
The first quarter of 2025 will focus on expanding procedural world generation, improving AI systems, enhancing character visuals, and introducing wildlife mechanics to enrich gameplay.
Pre-alpha Insider Release with User-Friendly Core Features
Gather initial feedback from a limited test group.
Refine art direction and gameplay loop based on insights.
Environment Generation System Development
Implement procedural terrain and biome generation.
Optimize resource distribution for a more natural world layout.
AI Improvements & Character Visuals
Enhance NPC behavior for better pathfinding and decision-making.
Improve character models and animations for greater realism.
Enemy AI & Variety Enhancements
Expand enemy AI capabilities, introducing new behaviors and attack patterns.
Diversify enemy types to create more strategic encounters.
Wildlife & Hunting Implementation
Introduce wildlife populations with natural behaviors.
Develop hunting mechanics as part of the resource system.
Q2
Phase 1 of Environment Procedural Generation
Implement PCG system into the project.
Replace the placeholder terrain texture system with an improved version.
TBA
Q3
Pre-alpha Release v2
Incorporate initial user feedback.
Expand testing to a wider circle of insider testers for more detailed feedback.
Begin initial balancing of resource types and amounts.
TBA
Q4
TBA
Further development goals to be determined based on previous quarters' progress.