A forsaken land calls for a leader — restore, defend, and carve out a future.

Roadmap

Q1 — Key Development Areas

The first quarter of 2025 will focus on expanding procedural world generation, improving AI systems, enhancing character visuals, and introducing wildlife mechanics to enrich gameplay.

Pre-alpha Insider Release with User-Friendly Core Features

  • Gather initial feedback from a limited test group.

  • Refine art direction and gameplay loop based on insights.

Environment Generation System Development

  • Implement procedural terrain and biome generation.

  • Optimize resource distribution for a more natural world layout.

AI Improvements & Character Visuals

  • Enhance NPC behavior for better pathfinding and decision-making.

  • Improve character models and animations for greater realism.

Enemy AI & Variety Enhancements

  • Expand enemy AI capabilities, introducing new behaviors and attack patterns.

  • Diversify enemy types to create more strategic encounters.

Wildlife & Hunting Implementation

  • Introduce wildlife populations with natural behaviors.

  • Develop hunting mechanics as part of the resource system.

Q2

Phase 1 of Environment Procedural Generation

  • Implement PCG system into the project.

  • Replace the placeholder terrain texture system with an improved version.

TBA

Q3

Pre-alpha Release v2

  • Incorporate initial user feedback.

  • Expand testing to a wider circle of insider testers for more detailed feedback.

  • Begin initial balancing of resource types and amounts.

TBA

Q4

TBA

  • Further development goals to be determined based on previous quarters' progress.

A forsaken land calls for a leader — restore, defend, and carve out a future.

A forsaken land calls for a leader — restore, defend, and carve out a future.